By the end of this course, learners will be able to define and explain the DirectX rendering pipeline, apply shaders and 3D transformations, analyze and integrate depth rendering, and create complete models with lighting for interactive applications.



3D Graphics with DirectX: Apply & Integrate
This course is part of Microsoft DirectX 3D Graphics Development Specialization

Instructor: EDUCBA
Included with
What you'll learn
Implement shaders and 3D transformations in DirectX.
Apply depth rendering and lighting for realistic visuals.
Build and integrate complete interactive 3D models.
Skills you'll gain
Details to know

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October 2025
16 assignments
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There are 4 modules in this course
This module introduces learners to the DirectX rendering pipeline, covering essential stages such as input layouts, primitives, viewports, and shaders. By the end, learners will understand how data flows through the pipeline to produce basic graphical output.
What's included
11 videos4 assignments
This module explores the power of shaders and 3D transformations, enabling learners to create realistic effects and manipulate objects in 3D space. Topics include shader programming, constant buffers, and applying world, view, and scaling transformations.
What's included
12 videos4 assignments
This module builds on transformation concepts and introduces depth buffering to ensure realistic rendering. Learners will discover how to combine transformations, configure projection, and implement depth testing for accurate 3D visualization.
What's included
11 videos4 assignments
This final module introduces 3D modeling and lighting in DirectX, guiding learners through creating models, implementing index buffers, and applying lighting effects. It concludes with integrating shaders, matrices, and timing to deliver a complete interactive graphics pipeline.
What's included
12 videos4 assignments
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