Packt

Foundations of Inventory Systems and Player Interaction

Packt

Foundations of Inventory Systems and Player Interaction

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Build a functional inventory system from scratch using Unity.

  • Integrate player interactions with inventory, including pickups and item drops.

  • Design and implement an interactive UI for displaying inventory items.

  • Develop advanced features like 3D item previews and dynamic inventory updates.

Details to know

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Recently updated!

February 2026

Assessments

6 assignments

Taught in English

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There are 5 modules in this course

In this module, we will provide an overview of the course and introduce you to key concepts. You will also learn how to connect with the H3D Social Community for ongoing support and engagement throughout the course. This section sets the stage for your learning journey in inventory systems and player interaction.

What's included

2 videos2 readings

In this module, we will dive into the core aspects of an inventory system, from the setup of Unity and scriptable objects to the creation of basic inventory management functions. You’ll learn how to create and manage inventory items efficiently, laying the foundation for more advanced features later in the course.

What's included

12 videos1 assignment

In this module, we will focus on player interaction with the inventory system. You’ll learn how to create and manage pickup items, handle the process of dropping items, and refine the interaction mechanics with realistic physics. This section ensures that players can effectively interact with and manipulate their inventory within the game world.

What's included

11 videos1 assignment

In this module, we will cover the essential aspects of designing and building the inventory system’s user interface. From layout and tab organization to displaying 3D item previews, you’ll learn how to create a seamless and functional UI that enhances the player experience.

What's included

16 videos1 assignment

In this module, we will connect the UI inventory system to the player’s backend inventory, enabling smooth interaction. You’ll also learn how to toggle the inventory’s visibility and manage items visually in the UI, including adding new items, tracking item counts, and implementing item drop features. This section completes the core functionality of the inventory system.

What's included

11 videos1 reading3 assignments

Instructor

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Packt
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