In this course, you will master essential object-oriented programming techniques using Godot 4, focusing on building resilient and scalable game systems. You will learn to implement design patterns that are widely used in the game development industry, ensuring your game systems are both adaptable and maintainable.

Game Development Patterns with Godot 4

Recommended experience
What you'll learn
Create reusable and scalable code that follows SOLID principles
Apply industry-standard solutions to common game development issues
Turn feature requests into concrete solutions using design patterns
Details to know

Add to your LinkedIn profile
February 2026
13 assignments
See how employees at top companies are mastering in-demand skills

There are 13 modules in this course
In this section, we explore object-oriented design principles and their application in game development, focusing on structuring logic and creating scalable game systems using OOP patterns.
What's included
2 videos4 readings1 assignment
In this section, we explore abstraction, encapsulation, inheritance, and polymorphism to design scalable OOP systems with controlled access and behavior extension.
What's included
1 video4 readings1 assignment
In this section, we explore the SOLID principles, focusing on SRP, OCP, and LSP, to enhance code maintainability, scalability, and adaptability in game development.
What's included
1 video3 readings1 assignment
In this section, we explore composition over inheritance, emphasizing reusable components and modular architecture for flexible, maintainable software design in game development.
What's included
1 video3 readings1 assignment
In this section, we explore the Singleton pattern in Godot for maintaining global states, focusing on persistent data like scores and background music across scenes using Autoload nodes.
What's included
1 video5 readings1 assignment
In this section, we explore the Observer pattern to decouple objects in Godot, focusing on use cases and implementation with signals.
What's included
1 video4 readings1 assignment
In this section, we cover the Factory pattern and Spawner class implementation in Godot for efficient game object spawning.
What's included
1 video4 readings1 assignment
In this section, we explore the State pattern for dynamic object behavior and implement FSMs using Godot's AnimationTree for scalable game logic and state transitions.
What's included
1 video11 readings1 assignment
In this section, we explore the Command pattern for managing game actions, enabling complex actor behaviors and input mapping in Godot Engine with practical applications like undo/redo systems.
What's included
1 video7 readings1 assignment
In this section, we explore implementing the Strategy pattern for AI behavior, emphasizing decoupled algorithms and runtime adaptability in game development.
What's included
1 video6 readings1 assignment
In this section, we explore the Decorator pattern for dynamic behavior modification in game development, emphasizing composition over inheritance for flexible and maintainable code.
What's included
1 video7 readings1 assignment
In this section, we explore the Service Locator pattern for managing game audio, focusing on cross-fading transitions and avoiding redundant code in real-world scenarios.
What's included
1 video5 readings1 assignment
In this section, we explore the Event Queue pattern to implement input buffering, enhancing game feel through forgiving design and improving player engagement with flexible mechanics.
What's included
1 video5 readings1 assignment
Instructor

Offered by
Explore more from Software Development
Why people choose Coursera for their career

Felipe M.

Jennifer J.

Larry W.

Chaitanya A.

Open new doors with Coursera Plus
Unlimited access to 10,000+ world-class courses, hands-on projects, and job-ready certificate programs - all included in your subscription
Advance your career with an online degree
Earn a degree from world-class universities - 100% online
Join over 3,400 global companies that choose Coursera for Business
Upskill your employees to excel in the digital economy
Frequently asked questions
Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.
Once you enroll and your session begins, you will have access to all videos and other resources, including reading items and the course discussion forum. You’ll be able to view and submit practice assessments, and complete required graded assignments to earn a grade and a Course Certificate.
More questions
Financial aid available,





