Packt
Introduction to Object-Oriented Programming with Arduino
Packt

Introduction to Object-Oriented Programming with Arduino

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

8 hours to complete
3 weeks at 2 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

8 hours to complete
3 weeks at 2 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Learn how to implement Object-Oriented Programming concepts like classes and inheritance in Arduino projects.

  • Gain hands-on experience with ESP32 microcontroller and Arduino development environments.

  • Create reusable and modular code by applying getter and setter methods, constructors, and overloading.

  • Build practical projects such as an LED control system, IR sensor-based systems, and a Rock Paper Scissors game.

Details to know

Shareable certificate

Add to your LinkedIn profile

Recently updated!

April 2025

Assessments

8 assignments

Taught in English

See how employees at top companies are mastering in-demand skills

 logos of Petrobras, TATA, Danone, Capgemini, P&G and L'Oreal
Coursera Career Certificate

Earn a career certificate

Add this credential to your LinkedIn profile, resume, or CV

Share it on social media and in your performance review

Coursera Career Certificate

There are 9 modules in this course

In this module, we will introduce you to the course, provide an overview of what to expect, and explain how to set up the necessary components for success. You'll also learn about the instructor and get an understanding of the balance between theory and hands-on practice in this course.

What's included

7 videos1 reading

In this module, we will cover the basic tools and concepts needed for programming with the ESP32. You'll explore the differences between development environments like VS Code and the Arduino IDE, as well as dive into key programming elements like enums and structs to enhance your coding skills.

What's included

7 videos1 assignment

In this module, we will introduce you to the core concepts of object-oriented programming, focusing on the essentials needed to develop with Arduino. You'll learn how to structure your code with classes, encapsulate data, and use key OOP features like constructors, inheritance, and methods to make your projects more flexible and modular.

What's included

11 videos1 assignment

In this module, we will focus on developing an LED class and using object-oriented programming to control an LED's behavior. You will learn how to create various effects, including toggling, fading, pulsating, and LED chasing, all through efficient and modular code using objects.

What's included

9 videos1 assignment

In this module, we will explore how to integrate IR sensors into a project using the Galton board as an example. You will learn how to wire the sensors, create an object-oriented structure to manage them, and implement functionality such as motor control and sensor evaluation, all while reinforcing OOP concepts.

What's included

9 videos1 assignment

In this module, we will walk you through the process of designing a headlamp project with button-controlled LEDs. You’ll learn how to manage button inputs with a custom class, debounce button presses, and differentiate between short and long clicks to control the LEDs. Additionally, you will extend the functionality by incorporating inheritance and fading effects for a more dynamic project.

What's included

12 videos1 assignment

In this module, we will walk you through building a Rock Paper Scissors game that interacts with an ESP32 and a website. You'll create the game logic using object-oriented programming, set up communication between the website and the ESP32, and enhance the project with visual effects and housing solutions.

What's included

14 videos1 assignment

In this module, we will guide you through the steps to create and publish your own Arduino library, applying object-oriented programming concepts. You’ll learn how to structure your code for reusability and share your library with the Arduino community.

What's included

1 video1 assignment

In this module, we will summarize the key concepts and skills you've learned throughout the course. We'll also reflect on the projects you've completed and provide guidance on how to continue applying and expanding your knowledge of object-oriented programming with Arduino.

What's included

1 video1 assignment

Instructor

Packt - Course Instructors
Packt
617 Courses98,656 learners

Offered by

Packt

Why people choose Coursera for their career

Felipe M.
Learner since 2018
"To be able to take courses at my own pace and rhythm has been an amazing experience. I can learn whenever it fits my schedule and mood."
Jennifer J.
Learner since 2020
"I directly applied the concepts and skills I learned from my courses to an exciting new project at work."
Larry W.
Learner since 2021
"When I need courses on topics that my university doesn't offer, Coursera is one of the best places to go."
Chaitanya A.
"Learning isn't just about being better at your job: it's so much more than that. Coursera allows me to learn without limits."

New to Algorithms? Start here.

Coursera Plus

Open new doors with Coursera Plus

Unlimited access to 10,000+ world-class courses, hands-on projects, and job-ready certificate programs - all included in your subscription

Advance your career with an online degree

Earn a degree from world-class universities - 100% online

Join over 3,400 global companies that choose Coursera for Business

Upskill your employees to excel in the digital economy

Frequently asked questions