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Learn to create stunning modular environments in Blender 4 by building an immersive Aztec city. You'll master the process of crafting reusable 3D assets and applying design techniques that balance visual appeal with technical efficiency.
Starting with core Blender navigation, references, and modeling basics, you’ll structure scenes using greyboxing. Then, expand them into detailed environments with modular architecture—pillars, arches, roofs, props, and more—while applying UV mapping, shaders, booleans, and geometry nodes for realism and speed.
Later modules focus on natural elements, lighting, animated water features, and optimization techniques to support large-scale scenes. You'll also learn to render professional day and night environments using Eevee and Cycles with final post-processing.
This specialization is ideal for aspiring 3D environment artists, game developers, and designers with basic knowledge of Blender or 3D modeling. No advanced programming is required, but familiarity with Blender’s interface is helpful.
By the end of the specialization, you will be able to design reusable assets, construct immersive 3D scenes, and render cinematic-quality environments.
Applied Learning Project
Learners will complete a fully realized 3D Aztec city using Blender 4. They will begin with greyboxing techniques to outline architectural structures, then move into building modular kits that can be reused across the environment. The specialization emphasizes real-world workflows, including referencing, UV mapping, and shading. Advanced sections include animations, geometry nodes, and optimized rendering using Eevee and Cycles. Projects simulate production-grade challenges and end with high-fidelity scene renders for a game or film-ready portfolio.