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Embark on a journey to create a Tower Defense game using Unity 6 and Blender. Start by exploring core game mechanics, including enemy pathfinding, turret placement, and AI-driven targeting. You'll learn to set up pathfinding in Unity, build custom turrets, and design a robust user interface. With Blender, you'll create modular turret models, materials, and environmental assets for the game world.
As you advance, you'll build complex turret placement mechanics, enhance the UI for upgrades, and integrate AI for enemy targeting. The course also covers destructible enemies, customizing them with scriptable objects, and using Blender for procedural materials and game-ready asset creation.
Ideal for aspiring game developers with experience in Unity or 3D modeling, this specialization is perfect for those looking to deepen their game design, Unity development, and Blender asset creation skills. Beginners can also benefit, though some familiarity with Unity and basic modeling will be helpful.
By the end, you'll be able to design and develop a Tower Defense game with custom mechanics, AI, modular assets, and optimize it for Unity.
Applied Learning Project
The projects in this specialization include developing key game mechanics like turret placement, AI-driven enemy targeting, and dynamic game waves. You will also model modular assets using Blender and implement them within Unity, refining the game for better performance and visuals. These projects will help you solidify your understanding by applying these concepts to build a fully functional Tower Defense game.















